
Another new game by Tom Clancy, known for his great stories in games. Tom Clancy’s EndWar is a real-time tactics game designed by Ubisoft Shanghai. DNL brings us the PAL edition of the 360 game. Enjoy!
In 2011, the United States and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. Left out of the treaty, Russia accelerates development of its own system. SLAMS is activated in 2014. The US and EU launch test salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce “the end of strategic nuclear war,” and the world celebrates a new age of peace and security.

Mission Types
Missions in the single player campaign are divided into four separate groups based on location or accessibility and are conquest, assault, raid and siege.[14]
Conquest: These battles are most straight forward. You start with three units and have access to reserves which can be called in and off map support. The aim of this mission type is to gain control over half of the uplinks for a five minute period, or destroy all enemies. When over half the uplinks are controlled, defcon one initiates and access to WMD’s is granted.
Assault: These battles are a straight fight to the death, no taking uplinks, no destroying buildings, the only way to win this battle is to wipe out every last enemy unit.
Raid: These battles are like conquest mode, but you have to sabotage the enemy by destroying key buildings within ten minutes or defend against the enemy for ten minutes, rather than taking uplinks or defeating all enemy forces.
Siege: These battles are exclusive to capital cities and require you to capture or defend a critical uplink identified by being larger than all other uplinks. The attacker must secure the uplink before reinforcements arrive in ten minutes, making the task a lot harder. The defender will be given eight units and must hold on to the uplink for ten minutes time, at which point a large force recon team deploys. Until the timer runs out, the defenders must do without any off-map support, including reinforcements and evacuation choppers, forcing units to fight to the last man. Off map supports, including WMD’s and reinforcements, are half the CP cost.
Point of View
The view in the game is from the perspective of one of the units under the player’s command. The camera can be panned 3-dimensionally and swapped between units but is not directly under the control of the player. Enemy units will only be detected if they are within the Line-of-Sight of a unit; doing away with the fog of war common in most strategy games; however, a player with enough investment into the space program can use satellite feed to see all units on the map.
In addition to the units’ point of view, there is a tactical map or ’sitrep’ (Situation Report) view, which shows the entire map with the locations of all allied and any visible enemy units which can be used to issue commands.

Release Name: Tom.Clancys.End.War.PAL.XBOX360-DNL
Size: 6.50 GB
File Image: ISO
Region: PAL
Language: ENG DE IT FR SPA
Links: Wiki - IGN - Gamespot - Official Site - NFO - Torrent
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